
export enum BulletDirection {
  UP = 0,
  DOWN = 1
}

// 飞机阵营
export enum PlaneCamp {
  ENEMY = 0,
  PLAYER = 1
}

export enum PlaneEvent {
  DIED = 'DIED',
  PROP_BOOM = 'PROP_BOOM'
}

export enum PropType {
  RED = 0,
  BLUE = 1,
  BOOM = 999
}

export enum EnemyType {
  TYPE_1,   // 小型
  TYPE_2,   // 中型
  TYPE_3    // 大型
}


export enum AudioUrl {
  BGM = 'audio/bg_music',
  BULLET_1 = 'audio/bullet1',
  BULLET_2 = 'audio/bullet2',
  BUTTON = 'audio/button',
  ENEMY_BLOWUP = 'audio/enemy_blowup',  //敌机被击毁音效
  HERO_BLOWUP = 'audio/hero_blowup'     // 玩家被击毁音效
}